Fenris Creations is hiring an Engineering Manager to lead the infrastructure engineering team behind EVE Online.EVE runs as a single shared universe, where every player has an opportunity to leave a mark on a 20-year running persistent game experience.Your TasksLead the teamHire, coach, and grow infrastructure engineers. Run 1:1s, give performance feedback, and guide career growth.Set the team's priorities across new platform work, requests from game teams, operational load, and technical debt.Run planning with product owners and other engineering leads.Own reliabilityRun the incident management process: on-call rotations and expectations, escalation paths, alerting, and blameless postmortems.Guide production change management, setting policy on deployment reviews, maintenance windows, and rollback plans, and so on.Define and track SLIs and SLOs for core services and set team priorities in response.Own the platformGuide architecture for our on-premise datacenter and AWS environments, and how traffic moves between them.Oversee hardware lifecycle: procurement, bare-metal provisioning, firmware and OS updates, and decommissioning.Own network design and security across both environments, from Cisco routers and firewalls to VPCs, Transit Gateways, and access controls.Push for automation wherever possible, in provisioning, configuration, CI/CD, and observability, to minimize engineering TOIL.Own the budgetSet the cloud and on-premise infrastructure budgets, and forecast spend as the game grows.Manage vendor relationships and contracts with cloud, datacenter, CDN, and tooling providers.Find and deliver cost savings without trading away reliability.Your ProfileBachelor's degree in computer science, computer engineering, or a related field, or equivalent practical experience.8+ years in infrastructure, systems, site reliability, or distributed systems engineering.2+ years managing engineers directly, including hiring and performance management.Strong grasp of distributed systems — message queues, service discovery, consistency, failure modes, and how to debug them in production.Hands-on experience running physical hardware in a datacenter — bare-metal provisioning, server and storage lifecycle, and working with colocation providers.Deep cloud provider experience, especially in networking and security (VPCs, Transit Gateways, routing, security groups) and running services at scale.Solid networking fundamentals — TCP/IP, routing protocols such as BGP, VLANs, firewalls, and router configuration.Experience leading incident response and building on-call and postmortem practices.Comfort reading and reviewing code in Golang or Python.Experience owning or forecasting an infrastructure budget.Strong technical writing and spoken communication skills in English — design docs, tradeoff analyses — and a track record of driving complex, cross-functional technical projects across multiple project and executive stakeholders.Nice to haveExperience with RabbitMQ, NATS, or other message brokers in production.Experience with DynamoDB and Redis.Automation with Python and Ansible.Bare-metal provisioning with PXE boot, Tinkerbell, or similar tools.Infrastructure as code with Terraform, and CI/CD with TeamCity or GitHub Actions.Observability tooling such as OpenTelemetry, Prometheus, Grafana, or Honeycomb.Background in game services or other low-latency, high-concurrency systems.Experience with hybrid on-premise and cloud environments, or migrations between them.Our stackOur cloud platform is a set of Golang microservices in AWS, built around a service gateway and RabbitMQ message queues. On-premise, we run our own servers and Cisco network gear in the datacenter, managed with Ansible and Python.Area.Tools.Languages.Golang, Python.Messaging.RabbitMQ, NATS.Data.DynamoDB, Redis.Cloud.AWS (VPCs, Transit Gateways, EKS).Datacenter.Cisco routers, PXE boot, Ansible.Automation and CI/CD.Terraform, TeamCity.